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Designing a full-sized game for a five-inch screen isn’t just about shrinking...

https://violetmetric.com/s/xLUaEA6CawdGxCD60VR6Z

Designing a full-sized game for a five-inch screen isn’t just about shrinking everything down. It’s about prioritizing what matters most for touch-first controls and choosing portrait or landscape based on gameplay

Submitted on 2026-10-06 06:53:21

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